Wednesday, 12 December 2012

Celebrate 12-12-12 last repeating day


Apple-12
Despite its auspicious status, 12/12/12 doesn't seem to be quite as big a deal as 11/11/11 was. That milestone date had the added bonus of being a binary number; that's why it was also known as Nerd New Year (binary joke tagline: "it's ON!"). It was also Veteran's Day, of course, making 11:11 a.m. on that Nov. 11 even more sublime than normal.
So how to celebrate 12/12/12? Read all the signs in your daily horoscope? Bowl a perfect game in 12 strikes? Crank up "The 12 Days of Christmas" 12 times until your work colleagues run you out on a rail?
Well, first of all, there's the Concert for Sandy Relief, taking place at Madison Square Garden Wednesday night. The lineup is truly star-studded -- from Clapton to McCartney via the Stones, the Who and the Boss, Bruce Springsteen. It'll be streaming live on nearly 30 websites, including YouTube, MTV.com and Hulu. There are worse ways to spend an evening, and it's for a good cause.
(Appropriately for such an event, some wags on social media are calling 12/12/12 "National Soundcheck Day." That is: "one, two. One, two. One, two.")

Meanwhile, the collaborative film project One Day on Earth is filming again, following on from its successful 10.10.10 and 11.11.11 events. The creators will take any video you care to upload to the site and edit it into a movie showing life around the globe. (To get an idea of what that looks like, check out the similarly excellent Ridley Scott-produced documentary "Life in a Day" on Netflix streaming.)
If you're in the mood to get hitched, and you're anywhere near Fort Myers Beach in Florida, you're in luck. There you will find an event called "Weddings in Paradise," which The American Academy of Wedding Professionals apparently dubbed the "wedding event of the century."
Couples can get married for $250 a head, or $500 each if you want to do it on the stroke of 12:12 p.m. The organizers are at pains to point out that it isn't a Moonie-style mass wedding; every marriage will be conducted individually. That said, the event is expected to break a world record for most marriages in a single day. If you don't want to go the whole hog, there's also a Chinese-style mass lantern release at sunset that should at least make for a great Instamatic shot.
In Asian countries, where 12 is almost as lucky a number as 11, expectant mothers are once again booking themselves in for C-sections to ensure a fortuitous birth date for their progeny. According to numerology, anyone born on the 12th will be highly imaginative, quick-witted and artistic. And a triple 12 in your birthdate? Make of that what you will.
How will you be celebrating 12/12/12? Let us know in the comments.
Image courtesy of Apple

Friday, 9 November 2012

8th Birthday of Firefox!


Our most popular browser has complete 8 years today it is  most usable browser in all most PC.
On November 9 2004, eight years ago today, the Mozilla foundation has launched the first version of Firefox.
This anniversary may be confusing for some, as we’ve recently compiled a timeline of Firefox’s first 10 years. This is because the browser that would eventually become Firefox, called Phoenix, was actually launched as a beta in 2002. When the first full version of the browser was launched in 2004, it was renamed to Firefox.
Mozilla’s open source browser was seen as a breath of fresh air at the time when Microsoft’s Internet Explorer 6 dominated the market share, annoying many users with its numerous security issues.
Over the years, Firefox captured a sizable chunk of the market share from Internet Explorer, but in the last couple of years it has gotten some very serious competition in the form of Google’s Chrome and others. Currently, Firefox is the world’s third most popular browser, behind IE and Chrome.
For the future, Mozilla plans several important features, including a Windows 8-ready version of Firefox, as well as the Social API, which will enable integration of Facebook and other social networks with the browser.

Tuesday, 23 October 2012

Tips to Improve Your Typing Skills Online


Typwriter Image

Now a days all the persons are use Laptop and Computers, If you didn’t pay attention in your high school typing class, you might be regretting it now. Hovering hesitantly over the keys with two fingers and poking away is a waste of time — not to mention it doesn’t look very professional. But don’t worry; like any other skill, you can improve.

Think of the time you could save if you upped your speed even by a few words per minute. To help you out, we’ve picked some free services that can improve your technique, accuracy and speed.
So, why not bookmark a few of the sites below, and the next time you have a few minutes to spare, instead of watching hiccuping cats on YouTube, invest some time in improving your productivity.

1. TypingMaster’s Typing Test




To begin, you need to assess your current typing skills in order to monitor your improvement and see how much you’re getting better over time. The best way to do this is with a quick typing test.
There are many sites that offer free typing tests, but we like TypingMaster’s version for its options in length of test, choice of topic to type about and the shareable results that you can post to Facebook and Twitter.



2. TypingWeb’s Free Tutorials




After you have determined just how adept you are, it’s time to start improving and correcting all the bad keyboard habits you’ve been using. According to the accepted wisdom on typing, to touch type most efficiently, your hands should be placed over the keyboard in a particular way.
TypingWeb.com offers some comprehensive free tutorials to get you using the correct hand positioning, even at the beginner level. To start, you’ll learn which hand you should be using and when. Proceed to more advanced tutorials and practice sessions that utilize a combination of letters, numbers and symbols to get your fingers flying properly around the keyboard.



TypingWeb also offers a neat way to start your day — its “News Headline Exercises” will have you typing the top stories from Google News, Fox Sports or ABC, so it’s an ideal way to catch up on the headlines and improve your typing skills at the same time.
If you want to keep track of your progress, simply take advantage of the site’s free registration so you can save your work.

3. Sense-Lang’s Balloon Game




Once you know where your fingers should be, the next thing to do is know where the keys are. This way, you can type without removing your eyes from the screen and you’ll see the biggest boost in speed.
One fun way to do this is with an online game from Sense-Lang. Letters fall down the screen on balloons that you have to burst by hitting the correct key. It’s simple, addictive and a surefire way to get to know where the “K” key is without peeking.

4. Rapid Typing Zone’s TypeDown




Once you have your hand positioning down and feel comfortable knowing the location of every key, the next step is to improve your speed.
Practice, as with anything, is the key to lightning-fast typing skills. And sometimes a game can offer more excitement and incentive than day-to-day typing tasks.
TypeDown is a very minimalist race-against-time game that will get you typing a great selection of random words as fast as you can in order to stop the stack from piling up and hitting the top of the screen.
With some retro gaming effects, it adds a nice dash of urgency to really get your fingers flailing.

5. TypeOnline’s Number Pad Lessons




We aren’t forgetting the numerical side of things and have a service in mind made specially for anyone looking to improve on the number pad.
In addition to general advice on technique for typing on your keyboard’s number pad, TypeOnline offers eight free online lessons to help you improve your skills and speed on the right-hand side.

BONUS: Play TypeRacer!




Once you feel you’ve honed some serious typing skills, here is a fun typing-based web game where you can take on typists from around the globe or challenge your buddies to a type-off.
TypeRacer’s simple online game will randomly match you up live with another player. It will also provide you with a unique URL that you can share to type-race against friends, family or colleagues — it’s what we call good, clean fun!

Friday, 5 October 2012

How to make i-Phone Application

How To Make Your First iPhone App

Hello friends can you create any i-Phone application. What is the experience of your development. In first time you can thing following things in your mind:

How to make i-Phone Application, How to create i-phone app, Make i-phone application, iphone application, made i-phone app, Steps for create i-phone application, how to make first i-Phone application, develop i-Phone application develop i-phone app, unique i-phone application, create new i-phone app

Here is the solution:

Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team


Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app?
How To Create Your First iPhone App
The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store.

(Smashing's side note: Have you already bought the brand new Smashing Book #3? The book introduces new practical techniques and a whole new mindset for progressive Web design. Get your book today!)

What Is Your Goal?

The first thing to look at when embarking on any product development or entrepreneurial venture is your goals for the project. Having a vision of what you want to achieve at the outset is an important barometer that will confirm whether the development process is heading in the right direction.
Define Your Project Goal
Let’s look at an example. Jim is an “idea person” who wants to create an app that brings in passive income but that doesn’t require him to quit his day job. Jim understands that to achieve this goal, he will need to employ others who can do the work of updating the app, fielding customer questions, responding to feature requests, etc. If Jim hadn’t defined this goal in advance, it’s likely that he:
  • would not have planned in advance to hire help,
  • would be unhappy with the time commitment required for him to take on the work personally.
Whether you’re an individual like Jim, a marketing director, or an IT professional creating apps for internal use, having a project goal will help make your app development process a success.
Here are some examples of project goals:
  • Create an app that doesn’t require hands-on day-to-day management.
  • Create an app that becomes a full-time business for me and a team.
  • Create an app that promotes my existing product or service.
  • Create an app that is purely for fun and not for profit.
Action item: Write down the goal you hope to achieve by creating this app.

What Are Your Expectations?

When I consult with people who have ideas for iPhone and iPad apps, the question they most frequently ask is, “How much can I expect to make?” Unfortunately, this is difficult to answer. The following factors are unique for each application:
  • Cost to produce,
  • Popularity,
  • People responsible for managing its success.
All of these factors contribute to the financial success of your app. Base your expectations on this knowledge and on the documented proof that a wide variety of people are making profitable apps every day:
Realistic revenue projections will be different for each app, but here’s an example:
ABC application will show a profit of 10% in the first 60 days after launch, based on the success of XYZ application, which has a similar user base and functionality.
Individuals and companies alike are creating apps to solve problems and to entertain, and yet the process of making apps is still cloaked in mystery. Next, we’ll look at what goes on behind the scenes of an app’s creation and give you a step-by-step process for making your own idea a reality.

Where Do I Begin?

Good advice on where to start is different today than it was two years ago, when you could launch an app without much promotion and still have a fair shot at getting seen. Today, App Store competition is fierce, and dozens of new high-quality apps are being launched every day. This competitive environment means that ideas must be evaluated and refined to achieve maximum success in the App Store.
Have your idea evaluated.
“Evaluating” anything in which you are not an expert is difficult. For example, if someone had an idea for an innovative design for a child’s car seat, would that person be qualified to evaluate their own idea? Probably not. They would need to seek out the advice of someone who knows the child car seat niche. That expert would shed light on how to make the idea even better based on their specialized knowledge of the industry.

The app world is no different, and a variety of people are qualified to evaluate ideas:
  • iPhone app marketing professionals
    These people have specialized knowledge of
    how their clients’ apps have performed in the App Store, as well as of promotional techniques that do and don’t work.
  • iPhone app developers
    Many successful indie developers are committed to serving their community. If you humbly approach these folks for advice, in my experience most are more than happy to help review your idea.
  • Personal connection
    Do you know someone personally who has created and launched an app? Take them out for lunch and have them give feedback on your idea.
What will an evaluation do for me?
When you get an expert opinion on your idea, you find out the following:

  • Whether the product will have competition that will be tough to beat;
  • Whether the idea has any technical limitations;
  • How to take a phased approach to the development process;
  • Whether you can refine the idea in other ways to increase sales opportunities;
  • Whether the idea could be profitable based on your ballpark estimate of production costs;
  • Whether the idea is a good fit for the mobile context;
  • Whether your target audience could provide useful feedback on the idea.
This is the type of information you want to gather from an expert reviewer. Once you’ve met with someone who can give you this kind of feedback, you can move on to the next steps of the project with confidence in the viability of your idea and that your goals can be met.
What if I can’t find someone to evaluate my idea?
If you’re having difficulty finding an expert to provide an opinion on your idea, ask yourself whether these success factors apply to your app:

  • Does your app solve a unique problem?
    People want to be able to do a lot of things while on the go. Successful apps often solve a problem that is unique to the mobile context.
  • Does the app serve a niche?
    Find a niche with ardent fans (pet lovers, for example), and create an app that caters to it.
  • Does it make people laugh?
    This is a no-brainer. What happens with funny apps? They get shared — a
    lot.
  • Are you building a better wheel?
    Are there existing successful apps that lack important features or design elements? This is tricky because those developers might already be working on such enhancements. But if you get to market first, you have a good shot.
  • Will the app be highly interactive?
    Let’s face it: most of us have the attention span of a flea. Successful games and utilities engage the user by requiring a lot of fast-paced interaction.
Action item: Have your idea evaluated.

Step 1: Develop A Monetization And Marketing Plan

“Wait a second, aren’t we supposed to be drawing prototypes and stuff?” Actually, not yet. The next step before moving into any kind of design or development is to figure out how your idea will generate a profit!
“Why is this so important? Can’t I do it later?”
You could, but AppPromo surveyed 102 developers and announced in its report that:
80% are NOT generating enough revenue with their app to support a standalone business.
It’s fair to assume that a great portion of that 80% also didn’t develop a monetization or marketing plan prior to developing their app. Read tap tap tap’s blog to see how companies like it do their homework. The results speak for themselves:
taptaptap 10Million
Large view.
Here’s what you have to look forward to if you do not consider monetization strategies before developing your app:
“OMG I’ve got this great idea!”
Sketch, sketch, sketch.
Design.
Develop.
“I think I’ll charge 99¢. See how that goes.”
Launch. “Woo hoo!”
“Uh oh. Why aren’t people paying 99¢?!?”
App plummets into App Store black hole.
“Maybe I should make it free?!?”
“Crap! Where’s my developer? I need to fix the app, change the way it makes money, because 99¢ isn’t working!”
“OK, the app is fixed, with a new way to make money. How am I going to get my ranking back up?”
Not pretty, but a very real scenario. If you want a step-by-step guide to avoiding the chaos of a pricing disaster, consult my “App Monetization Guide.”
Action item: Develop a monetization plan.

Step 2: Sign Up For A Developer Account

Even if you will be hiring out the development work, you will need to establish your business within the App Store. To do this, visit the iOS Development Center, and sign up for an account. It’s $99 for a year and requires that you provide the tax and bank account information of your business or yourself. Have this information handy before signing up.
iOS Development Center
Large view.
The only reason not to sign up for a developer account would be if you’re OK with having your app published under another person or company’s account and brand. If that is the case, then know that Apple would pay all revenue to the account holder’s bank account. That account holder would then be responsible for paying you.
Action item: Open an iOS developer account.

Step 3: Sketch Your Application

If you have an idea already, then you likely have some visuals in mind for how the app would look and work and the information it would present. You don’t have to be an artist to sketch a rough interface, so start putting your ideas down on paper. Before you begin, ask yourself:
  • What primary action will users take within the app?
  • What information will each screen need to present?
  • What is the flow? How will users get from start to finish?
  • How big should the elements on screen be relative to each other?
Prototyping
Sketching your layout can be simplified with the right tools. (Image: Cultured Code)
You may find during this process that some fresh ideas come to mind that simplify the flow or that add a creative twist to the interaction design. Try to keep your original concept in mind without blocking the flow of new ideas!
Create at least one thumbnail sketch for each screen in your application. Experiment with various navigational schemes, the copy on buttons and the flow between screens. If you want to transfer your sketches into digital format, iPlotz is a good tool to check out.
The purpose of sketching your application’s screens is to build a foundation for the next phase of the project. If you’re an entrepreneur and are outsourcing the bulk of the project’s work, then you would show these sketches to the design and development team in order to get a price estimate.
Action item: Sketch out all screens of your app.

Step 4: Identify The Work To Be Outsourced

What skills do you bring to the table? Are you a designer whose brain objects to Objective C? A developer who couldn’t design their way out of a paper bag? Or simply an individual with an idea they’d like to bring to market?
When you create an iPhone application, you’re starting a small business. It is difficult for one person to play the role of researcher, project manager, accountant, information architect, designer, developer, marketer and advertiser. Can you do it all? Of course you can, but you would be wasting a lot of time, energy and sanity in the process. Based on the following list of required skills, define the areas where you would be comfortable taking the lead and where you would need to hire help:
  • Design,
  • Programming,
  • Promotion and marketing.
In most cases, the least expensive way to produce your application would be by hiring freelance contractors. While your costs would be lower, your role as project manager would become more prominent. You would spend more time managing the moving parts of the project. Also, when working with freelancers, remember to have them sign a non-disclosure agreement or at least an employment contract, with details on the scope of their work, your expectations and payment terms.
Another option is to hire an agency or development firm to handle a large chunk of the production. In this scenario, the agency would be charged with managing the project, and your role as client would be to review and approve its work. Working with an agency is a good option if you have a larger budget and less time to dedicate to the production process.
Action item: Identify your role and the roles of those you hire.

Step 5: Hiring Your Team

In step 4, you defined which roles need to be outsourced in order to produce the app. Now it’s time to learn exactly what each of those roles will do and where to find people for your team.

Design

If you are a designer, download my “iPhone App Template,” a big collection of iPhone UI elements. These Photoshop files will save you a lot of time getting started on the design. To learn more about mobile design in general, these websites provide a lot of great resources:
If you’re not a designer, then you should know that design breaks down into three roles: information architecture, interaction design and visual design. Finding one person with all of these skills is possible, but know that the design process calls for three distinct deliverables. If you’ve got your sketches, then you have everything you need for a designer to get started.
  • Information architecture
    In case you’re familiar with the Web design process, “information architecture” as it relates to mobile is very similar. If you’re not familiar with the term, it simply means “organizing the content in your app.”
  • Interaction design
    Have you ever used an app that you didn’t need any instruction to operate? One in which the flow was so intuitive that you barely noticed the interface? It wasn’t by accident. This is the job of the interaction designer, someone who sorts out how the user will move from screen to screen to accomplish their task. Be sure to hire a designer who has skill in this area.
  • Visual design
    Visual design is the final step in the design process. It is the “skin” that overlays the controls for the app. The visual design can be as simple or as complex as you want; the key is to focus on the usability and primary task of the app.
Try to find a designer who has experience designing for mobile devices. They will have some good feedback and suggestions to improve your sketches. A few places to look for designers:
When posting your job offer, be very specific about your requirements, and be ready to review a lot of portfolios.

Development

If you are an Objective C or Cocoa developer, then crack open Xcode and get started! Join a few forums if you haven’t already:
If you are not a developer, then get your developer on board as you’re lining up the designer. Speaking with a developer sooner than later will help you scope a project that is technically feasible and within your budget.
Finding a developer
Using the sketches you’ve drawn up, compose a specification document that describes in writing what your app does and for whom. This document, along with your sketches, is what you will share with the developer to get a time and cost estimate.

Having a document like this also ensures that you will be able to hire a developer who has the skills necessary to produce the app. If you provide specifications for a game app to a developer who doesn’t have game development expertise, they will be able to quickly tell that the project isn’t a good fit.
Here are a few places to look for developers:
Submitting your app to the App Store
Your developer can also help you submit your application to the App Store. Clearly communicate the launch date of your app to the developer. Nothing is more detrimental to an app’s success than an unexpected or poorly planned launch. To learn more, read Apple’s “
App Store Review Guidelines.” Also, you might want to check Average App Store Review Times and unpublished rules and clarifications from Apple’s App Review team that can cause your iPhone app to be rejected.

Marketing and Promotion

If a tree falls in the forest and nobody is around to hear it, does it make a sound? Apps can sit in the store unnoticed very easily. Don’t let this happen to you. Be ready with a plan to market your app. In fact, be ready with many plans to market your app. Be ready to experiment because some ideas will work, and others won’t.
Strategies for marketing and promotion:
  • Incorporate social media.
    Think about how your app could incorporate social media, and build that functionality into it. At a minimum, set up fan pages for your app on Facebook and Twitter, and use them as platforms to communicate with users and get feedback. The developers of
    Angry Birds and Instagram do a good job of engaging users on Facebook.
  • Pre-launch promotion
    Start building buzz about your app before it launches. Email journalists and bloggers who write about things related to your app. The more relevant your app is to their niche, the better your chances of getting written about. Some outlets to consider:

  • Plan for multiple releases.
    Don’t pack your first release with every feature you want to offer. Create a dream list, and design the app so that it can accommodate all of these features in the future. Then periodically release new versions of the app to boost sales.
  • Other sources of app marketing ideas:
  • Action item: Find freelance or agency contractors to fill the roles for design, development and marketing.

    Conclusion

    Transforming something as intangible as an idea into a tangible, playable, enjoyable app is an exciting venture. The most important takeaway for anyone looking to create their first iPhone app is to focus on hiring the right team to help bring your idea to fruition and to help maintain the app over time.
    If you are an app developer with advice to share with first-time creators, please share in the comments below. Good luck and have fun!

Wednesday, 3 October 2012

4 Ways to Write Faster



Whether working on a deadline or managing simultaneous beats, journalists need to be able to write quickly. But maintaining quality can be a challenge when you’re racing against the clock.
In a recent Poynter chat, writing expert and strategist Roy Peter Clark, author of Writing Tools: 50 Essential Strategies for Every Writer, says all writers can increase their turnaround time. He shared his own tips as well as those of some of America’s fastest writers.
1. Organize Research and Interview Material
The better organized your reporting, the easier it will be to sit down and make sense of it all. At the end of each reporting day, Clark recommends reporters debrief their notebooks. For instance, mark up the notes, expand on them from memory and put stars next to the best material. Then, write yourself a memo about what you learned and what information is still missing. As you transcribe, begin to select your best quotes, and think about how and where you would use them (at the beginning, middle or end).
For a big project, Clark recommends a larger organization system, such as large file folders. “I need index cards that correspond to those files,” he says. “Then I often post those cards over my desk, creating a kind of locator map for my material. Without those things, I get lost, discouraged, and my work slows down.”
If you write about various topics, you must learn to wear different hats. For instance, put four boxes near your desk — one for each of your beats. As you go through the day writing down tips or bits of reporting, dump them into the appropriate boxes.
2. Find the Focus
The focus is the heart of the story — the one thing you want readers to remember. The key to fast writing is finding that focus as early as you can. You can always change your mind, but if you find the focus at the early stages of reporting, you can report in support of it.
To hone in on the focus, sift through your material to find what Clark calls the “gold nuggets.” Mark them. Those nuggets can be placed strategically throughout the story.
3. Just Write
You don’t need to wait until the research is done to begin writing. At the very beginning of the writing process, the general strategy is to get started, build up momentum, and create enough time for revision. If your critical voice starts to beg for more details and revisions early on, “tell that voice to shut up,” Clark says. You can drag it back during revision.
To write with urgency before a deadline, set a self-imposed artificial deadline and try to meet it. Then you may have time to let your piece sit for a day or two, which means you can come back to it later with a fresh eye. “You will notice things you didn’t see while drafting,” Clark says, “and bring new knowledge to the task.”
4. Practice, Practice, Practice
You may not realize it, but we practice writing fast all the time: We text, tweet and chat with friends. In a way, this helps turn writing into a physical skill, like typing. Tweeting breaking news stories is another good way to practice writing fast, short and well.

Friday, 31 August 2012

A__Tuin_and_the_Disc_World_by_theyoungtook


A long way down
"Is the internet a collective pool of human thought that has the potential to evolve and continue the line of development into another level, another proverbial turtle on the way to wherever it is we’re headed?”

I'm fairly well read, but I'm not nerdy enough, so I had to think about it and read about it to form even a vague opinion. My first thoughts were 'all the way down' then 'Discworld' then 'Matrix'.  To bonafide nerds maybe one of these came to mind: Artificial intelligence, Neural Networks, Symbolic Approaches, Cognitive Computers, Turing, Asimov,HAL, Sonny, SkyNet, WorldWeb or Technological Singularity.

(Or you’re thinking Meh.  /digress)

Vernor Vinge coined the term ‘Technological Singularity’ which to the layperson means a point in time at which the expansion of artificial intelligence becomes infinite, a super intelligence surpassing any human’s.  A Moore’s Law on crack, if you will.  He estimated this to happen between 2005 and 2030. What this implies is that in our lifetime technology will (has) become not just faster and more intelligent than humans, but able to self-diagnose, modify or repair itself on a continuous feedback loop thereby becoming infinitely more intelligent.

In 2012, 18 years before the dead line, 17 year old Brittany Wenger built a breast cancer detection neural network app using Google’s app engine. It sources data from a machine learning repository and will eventually be scaled to collect information from every hospital in the world. The neural network attempts to replicate the brain’s thought processes, with networked computers acting as the neurons.  Like humans, it works together to solve specific problems and learns from its mistakes thus improving its own diagnostic power and the data itself.  It essentially becomes more intelligent. It took her less than a month. Is this evidence of singularity? I don't think so, but it's debatable.

Through action, innovation, learning and social interaction, Technology has become iteratively more intelligent. I believe this is how our brains evolved. In an age where we transfer our thoughts to the Internet enabling others to effectively 'hear' them, and us theirs, we’ve become limited versions of Dan Simmons' Hollow Man.

“Is the Internet a collective pool of human thought that has the potential to evolve and continue the line of development into another level, another proverbial turtle on the way to wherever it is we’re headed?”

The answer, for me, maybe not for you, is yes. The new question is:

What does this say of our reliance on the not so little turtle called Technology?


Thursday, 2 August 2012

Social Media Is Consuming 20% Of Total Internet Usage Time: Psychology Of Social Networking Read more: http://www.dazeinfo.com/2012/08/01/social-media-stats-facts-figures-infographic


Whether it is business, interaction or knowledge sharing, social media has already become a trend among the people globally and the usage and addiction for Social networking sites is increasing. People spend a lot of time on social media to portray themselves to others and this trend is reducing the actual time spent by a person to meet some one personally.
One out of every 8 persons in the world are found to be using Facebook whereas 9 out of 10 users in the United States are found to be using any one of the social network. One out of every five minutes spent online is on social networking websites. Social media is consuming 20% of the total internet usage time.
It is a pity that the average number of friends in real life is less than the average number of friends in Facebook. There are 150 friends in real life on average when compared to 245 friends on Facebook. All the friends that we add is due to the people we already know, mutual friends, appearance of the person and to improve the business network.
Astonishingly 80% of the total posts on social media is only about the poster. It is like we are obsessed with ourselves. 35% of the 250 million photos that are uploaded daily, are tagged by the users themselves.
People with high level of narcissism or low self-esteem spent over an hour a day on Facebook. As people spend more time on Facebook, they start to believe that others have a better life than them.
Check out the interesting Infographic.